King's Road

The King's Road predates the current line of kings sitting on the throne of Generia, and even the Imperial Legions who improved it to its current sturdy, broad, flat state. Running from Castlemane in the center of Generia - and, because of Castlemane's position as a central trade hub, onward to many other lands - it ends, or at least is commonly held to end, at the citadel of Frostguard far up in the frozen north, at the very limits of what are commonly accepted as the Goblin Kingdoms. (The Imperial improvements, of course, only go so far as the Border Wall that separates the Goblin Kingdoms from more civilized lands; a border wall that, at this point, is more a line on a map and a depression in the ground than any sort of real barricade.)

Now that the legions no longer patrol the road, and the knights of Generia can only be bothered to look after their own baronies (and not one fathom further than their borders), the King's Road has become the hunting ground for bandits and outlaws, and most merchants avoid it in favour of the river route, up the Addlewine until it ends at the walled city of Kormgrand, and then hiring caravans from there. It's pricier, sure... but it beats ending up down the Murder Hole...